
using UnityEditor;
public class TestMenu : MonoBehoviour {
[MenuItem("Prism/TestMenu", false, 1)] // string itemName, bool isValidateFunction(在调用具有相同itemName的菜单函数之前), int priority(菜单优先顺序)
static void TestTopMenu () {
Debug.LogError("测试顶部菜单显示");
}
}